27 JUL 2018 by ideonexus

 Universality of Games

Just as the ancient and primitive religions of the world show profound similarities in their fertility rites and their sun and moon worship, many games appear to be common property to human beings everywhere. Indeed, the comparison is not at all farfetched: many games now thought to be mere children's pastimes are, in fact, relics of religious rituals, often dating back to the dawn of mankind. Tug of war, for example, is a dramatized struggle between natural forces; knucklebones were once par...
Folksonomies: history gaming
Folksonomies: history gaming
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17 MAR 2013 by ideonexus

 Life Before Science

As recorded in the stone carvings of Egypt and Mesopotamia, the history of worid society begins with humanity at large knowing nothing of physics. chemistry, or biology. Humans recognized but few safe edibles. Humans had witnessed many lethal poisonings by superficially attractive items plucked from the mysterious scenery. Infection was rampant. Average survival was in the neighborhood of twenty-two years, or about one-third of the once-in-a-rare-while-demonstrated, biblically mentioned "thre...
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Was so tortuous that the Egyptians had to believe in an afterlife to justify it.

14 JAN 2012 by ideonexus

 Devil's Definition of "Embalm"

EMBALM, v. t. To cheat vegetation by locking up the gases upon which it feeds. By embalming their dead and thereby deranging the natural balance between animal and vegetable life, the Egyptians made their once fertile and populous country barren and incapable of supporting more than a meagre crew. The modern metallic burial casket is a step in the same direction, and many a dead man who ought now to be ornamenting his neighbor's lawn as a tree, or enriching his table as a bunch of radishes, i...
Folksonomies: nature embalming
Folksonomies: nature embalming
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The act of preventing nature from recycling your parts as it should.

03 JAN 2012 by ideonexus

 Applied History of Technology

Ravna had known that “jumpstarting” technology must be a topic in the ship’s library. It turned out the subject was a major academic specialty. Besides ten thousand case studies, there were customizing programs and lots of very dull-looking theory. Though the “rediscovery problem” was trivial in the Beyond, down in the Slow Zone almost every conceivable combination of events had happened. Civilizations in the Slowness could not last more than a few thousand years. Their collapse was sometimes...
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An academic field for a galactic civilization in which they study the technological advancement of different species on different planets. Includes the concept of "jumpstarting," where a civilization is given more advanced technology, similar to the concept of "leapfrogging" for third world countries on Earth.